A hyper-casual game refers to a lightweight game with minimal design. They are relatively easy to produce, but they guarantee to offer a high level of entertainment and replayability. Hyper-casual games are produced in a way to be approachable and enjoyable by the widest number of players.
The hyper-casual game will most often generate revenue from in-app ads, rather than in-app purchases.
How can a game be hyper and casual at the same time?